{"id":1,"date":"2017-01-01T00:00:00","date_gmt":"2017-01-01T00:00:00","guid":{"rendered":"http:\/\/logofthegrayswandir.com\/?page_id=18"},"modified":"2022-03-29T16:03:15","modified_gmt":"2022-03-29T16:03:15","slug":"about","status":"publish","type":"page","link":"https:\/\/logofthegrayswandir.com\/index.php\/about\/","title":{"rendered":"About"},"content":{"rendered":"<p>So what is this?<\/p>\n<p>I&#8217;ve been a <I>Traveller<\/I> fan for a long time. I started playing when I was in college back in 1977\/1978 and it quickly became my favorite game. I continued playing it for years, even decades.<\/p>\n<p>Eventually however my campaign faded out. I had been playing about once or twice a year with my old players when we would get together, but a couple of years ago we started playing <I>Eclipse Phase<\/I> instead, and the campaign finally ended.<\/p>\n<p>But I missed <I>Traveller<\/I>. I had occasionally thought of ways to continue it, but never did.<\/p>\n<p>Then I realized it was 2017. This in and of itself didn&#8217;t mean anything (beyond the fact that when I first started playing <I>Traveller<\/I> 2017 seemed as far away as the Imperial year 1117) but then I thought&#8230;<\/p>\n<p>The Rebellion, as defined in <I>MegaTraveller<\/I>, pretty much got going in 1117.<\/p>\n<p>So I started thinking about <I>Traveller<\/I> again. And I thought about an article that had appeared in the <I>Journal of the Travellers&#8217; Aid Society<\/I>.<\/p>\n<p>It was in issue 13, back in 1982, and was titled <I>Real Time Traveller<\/I> by Steven Sowards.<\/p>\n<p>There was always a lot of empty time in <I>Traveller<\/I>. Time spent with your ship in port, time spent in Jumpspace, time spent looking for cargo or passengers, time that was pretty much glossed over in play.<\/p>\n<p>Sowards&#8217; article suggested playing <I>Traveller<\/I> a different way. He suggested playing one day of game time in one day of real time. This wouldn&#8217;t take long, just the occasional die-roll or two on the days you happened to need to worry about something, but he felt that it would allow players to experience <I>Traveller<\/I>, even in a solo campaign, in something like the scale our characters would be experiencing it.<\/p>\n<p>And I thought&#8230; &#8220;Let&#8217;s try this.&#8221;<\/p>\n<p>So I set up a campaign. It would be in the Hinterworlds, because that was where my last campaign had been set, and it would start in 1117. While I know that some of my fellow players never particularly cared for the Rebellion, I had always liked the idea. I felt it added a sense of urgency and conflict that was somehow missing from the original game.<\/p>\n<p>((Don&#8217;t ask me about Virus. The collapse could have happened even without it and I never really liked <I>The New Era<\/I> because of it. But I won&#8217;t have to worry about that for a while. <I>Hard Times<\/I> runs through 1125 or later, after all&#8230;))<\/p>\n<p>Anyway, I did a bit of research and found that news of Strephon&#8217;s assassination would have reached the edge of the Hinterworlds on 258-1116 by Imperial\/Naval channels and on 321-1116 by X-Boat. That&#8217;s November 17th in our more familiar calendar. So on January 1, when I decided to set the start the campaign, they would know about the assassination but the details and the extent of the Rebellion would not have sunk in yet.<\/p>\n<p>The Solomani don&#8217;t even know. Yet.<\/p>\n<p>So I figured it would be a good start for a campaign. I started with a Free Trader, since I have always felt that was the classic <I>Traveller<\/I> campaign. I created a set of characters, came up with a basic structure, and started running it how I thought it would go.<\/p>\n<p>Yeah, a solo campaign has its own difficulties (in that you know where everything is going) but RPGs have changed a lot since <I>Traveller<\/I> first came out. Back then they were still, in many ways, adversarial. The Referee was working against the players.<\/p>\n<p>Now, of course, things are different. RPGs are exercises in collaborative storytelling and Referees are encouraged to say &#8220;Yes, but&#8230;&#8221; instead of &#8220;No!&#8221; to player actions. Plus, I have been getting more into writing lately and this seemed like a good way to encourage some creativity. And so a campaign was born.<\/p>\n<p>And so, welcome aboard the <I>Grayswandir<\/I>! We&#8217;re happy to have you. It&#8217;s going to be an interesting voyage. Glad to have you with us.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So what is this? I&#8217;ve been a Traveller fan for a long time. I started playing when I was in college back in 1977\/1978 and it quickly became my favorite&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":70,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"class_list":["post-1","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P8uJmm-1","jetpack-related-posts":[{"id":6,"url":"https:\/\/logofthegrayswandir.com\/index.php\/imtu\/","url_meta":{"origin":1,"position":0},"title":"IMTU","author":"Admin","date":"2017-01-01","format":false,"excerpt":"In My Traveller Universe... Traveller is a role-playing game that has existed for over 40 years. During that time, it has built up a lot of lore, mostly centering around its Third Imperium setting. But, like all history, some things are real and some things are apocryphal. Everyone has their\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":5,"url":"https:\/\/logofthegrayswandir.com\/index.php\/all-logs\/","url_meta":{"origin":1,"position":1},"title":"All Logs","author":"Admin","date":"2017-01-01","format":false,"excerpt":"All Log Entries 001-1117 (Year Day): Venad - Adar\/Hinterworlds - The start of a new adventure! Derek Kodai takes control of the Free Trader Grayswandir and contemplates the challenges facing him. Isten, 1117 002-1117 (1 Isten): Venad - Adar\/Hinterworlds - Derek meets with the crew and they discuss their next\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4,"url":"https:\/\/logofthegrayswandir.com\/index.php\/the-story-so-far\/","url_meta":{"origin":1,"position":2},"title":"The Story So Far&#8230;","author":"Admin","date":"2017-01-01","format":false,"excerpt":"The log has been going on for a while, and it may be a lot to take in at once. If you want to jump in and not have to read everything up to the current log, this summary gives you a week-by-week breakdown of the major story beats. Just\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1072,"url":"https:\/\/logofthegrayswandir.com\/index.php\/library-data\/","url_meta":{"origin":1,"position":3},"title":"Library Data","author":"Admin","date":"2022-03-29","format":false,"excerpt":"Boilingbrook Fugitak Gimisapun Gashuumi Girar Kupakii Tlianke Venad Boilingbrook Starport - A Size - 9 (14,400 km radius) Atmosphere - C (Insidious. Full hostile environment suit required on surface.) Hydrosphere - 9 (90% boiling sulfuric acid.) Population - 7 (70 million) Government Type - 5 (Feudal Technocracy) (Allegience: Capital of\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2,"url":"https:\/\/logofthegrayswandir.com\/index.php\/meet-the-crew\/","url_meta":{"origin":1,"position":4},"title":"Meet the Crew","author":"Admin","date":"2017-01-01","format":false,"excerpt":"So who are these people? Here's the crew (and important passengers) of the Grayswandir. To be fair, these aren't exactly as rolled. I used the MegaTraveller character generation rules for the most part, but I ignored reenlistment and survival. (The characters had to survive to be in the campaign, after\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/14k-network-sites.s3.us-east-2.amazonaws.com\/logofthegrayswandir\/Derek.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/pages\/1","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/comments?post=1"}],"version-history":[{"count":0,"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/pages\/1\/revisions"}],"wp:attachment":[{"href":"https:\/\/logofthegrayswandir.com\/index.php\/wp-json\/wp\/v2\/media?parent=1"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}