In an attempt to bridge the rift he has formed with his crew, and his friends, Derek reveals all that has been going on; then discovers that he isn't the only one who had been keeping things to himself. Secrets are shared, conspiracies are revealed, and the situation on the Grayswandir explodes in gunfire in this, the longest log entry to date.
Shelly seems overly-attracted to Derek, which does nothing to improve things between him and Saahna. Shelly and the Gortors get a tour of the ship, and the Gortors' daughter displays a knack for being places she shouldn't be.
The Grayswandir has only just hit vacuum and already tensions are high. Besides the tensions between Derek and the crew, demanding nobles, incognito politicians, and an overly-cheerful netcaster promise an... interesting week in Jumpspace.
Everyone makes final plans for departure, but disturbing news arrives from the Imperium.
Someone boards the Grayswandir and leaves several of the disc scanners behind.
The scanner is planted but Derek shows it to Jestin first. In return, he is given a contact to meet on Kupakii. Whatever is going on he, and the crew of the Grayswandir are now involved.
Derek works on collecting cargoes and decides to continue towards the Anubian Trade Coalition.
A tour to see the floating city factories give Derek some more info on the local political climate.
Derek learns that the conspiracy that he seems to have gotten involved with is deeper than he thought.
The Grayswandir lands on Boilingbrook. Derek makes his special delivery and finds that it was a "test" of some kind, then finds that the crew is less than happy about getting them involved in something they know nothing about.