Derek meets with Minister Trakon and Mayor Moraz and finds that the treaty between Boilingbrook and Kupakii is being signed, which will do nothing to endear Scout Commander Winters to them. Then, he and the crew go to meet their contact on Kupakii, but find no one.
The Grayswandir lands on Kupakii to find themselves less than welcomed by the Scout Service personnel running the base, but Dr. Korvusar shows the advantages of having highly-ranked friends. The crew make plans for their next destination, and the next step into the conspiracy.
The Grayswandir arrives at Kupakii and finds an unfriendly welcoming committee.
The crew makes final preparations for the return to normal space; mostly focusing on what they will, and won't, tell the authorities when they land.
A well-deserved calm day in Jumpspace
Derek and Saahna discuss their situation some more. Varan finds that actual combat Gunnery is a bit more difficult than the basic training he had gone through.
A new day brings a new opportunity, and a new crew member, to the Grayswandir
In an attempt to bridge the rift he has formed with his crew, and his friends, Derek reveals all that has been going on; then discovers that he isn't the only one who had been keeping things to himself. Secrets are shared, conspiracies are revealed, and the situation on the Grayswandir explodes in gunfire in this, the longest log entry to date.
Shelly seems overly-attracted to Derek, which does nothing to improve things between him and Saahna. Shelly and the Gortors get a tour of the ship, and the Gortors' daughter displays a knack for being places she shouldn't be.
The Grayswandir has only just hit vacuum and already tensions are high. Besides the tensions between Derek and the crew, demanding nobles, incognito politicians, and an overly-cheerful netcaster promise an... interesting week in Jumpspace.